

Some organizations with ties to conversion therapy have used detransition narratives to push anti-transgender agendas and legislation. Some people regret detransitioning and choose to retransition. Various sides in the debate over detransitioning have reported harassment from other individuals. Some who detransition report feeling a loss of support by their LGBT friends and family. In politics and popular culture, detransitioning is a contentious topic. Professional interest in the phenomenon has been met with contention, and some scholars have argued there is censorship around the topic. Īcademic research into detransition is underdeveloped. Reasons for detransitioning also vary, and may include health-related concerns, finding that transition did not alleviate gender dysphoria, an unaffirming social environment, financial concerns, the realization that the individual's gender dysphoria was a manifestation of another condition, or political, religious, or philosophical disagreements with the transgender rights movement. Įstimates of the rate at which detransitioning occurs vary, although it is rare. Some individuals detransition on a temporary basis, and others detransition permanently. Races with more than 40 character points have a slower Perk Rate.Detransition is the cessation or reversal of a transgender identification or gender transition, whether by social, legal, or medical means. The numbers for other races are 42 for ghouls, 40 for super mutants, 41 for deathclaws, 45 for humanoid robots, and 35 for dogs. Generally, humans have 40 points to distribute among their characteristics. In Fallout Tactics, bonuses from items can increase the statistics beyond their natural racial maximum and can reach as high as 16. In Fallout Tactics, each race has some points distributed already at character creation. This can be confirmed on the PC version of the game using the command player.getav. but if there ever is a negative modifier - for example, metal armor ( Agility -1) - the Agility stat will still show 10, because one's Agility is technically 11. For example, if one has 10 Agility and then finds the Agility bobblehead, the statistic is still represented as 10 in the Pip-Boy. In Fallout 3 the primary statistics can be raised by in-game means such as by finding items, such as bobbleheads.
